# level

> Specifies the type of debug metadata to include in the symbol files.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Android](/engine/6000.7/script-reference/unityeditor/android.md)
* **Assembly:** UnityEditor.Android.Extensions

```csharp
public static DebugSymbolLevel level { get; set; }
```

### Remarks

You can choose to include either a symbol table that translates active memory addresses into method names, or complete debugging information for in-depth debugging.

### Examples

```csharp
using UnityEditor.Android;
using Unity.Android.Types;

public class Settings
{
    public void Setup()
    {
        UserBuildSettings.DebugSymbols.level = DebugSymbolLevel.SymbolTable;
    }
}
```
