# AddFileAsGuidToCopy(string, string)

> Declare an asset to copy into the Gradle project.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Android](/engine/6000.7/script-reference/unityeditor/android.md)
* **Assembly:** UnityEditor.Android.Extensions

```csharp
public void AddFileAsGuidToCopy(string guid, string destination)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The GUID of an asset in your Unity project.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The path to place the asset copy. This is relative to the Gradle project root.

### Remarks

If another file with the same destination has already been added, Unity throws an exception.
