# SetAndroidCPU(PluginImporter, AndroidArchitecture)

> Sets the Android CPU architecture that the plugin supports.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Android](/engine/6000.7/script-reference/unityeditor/android.md)
* **Assembly:** UnityEditor.Android.Extensions

```csharp
public static void SetAndroidCPU(this PluginImporter importer, AndroidArchitecture architecture)
```

### Parameters

**** (\[PluginImporter]\(/engine/6000.7/script-reference/unityeditor/pluginimporter)): **** (\[AndroidArchitecture]\(/engine/6000.7/script-reference/unityeditor/androidarchitecture)):&#x20;

### Remarks

This is only applicable for plugins that use the `.so` or `.a` file extension.
