# UsageDial()

> Constructor, setups the usage dial with its correct percentages.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.AdaptivePerformance.UI.Editor](/engine/6000.7/script-reference/unityeditor/adaptiveperformance/ui/editor.md)
* **Assembly:** UnityEditor.AdaptivePerformanceModule

```csharp
public UsageDial()
```
