# DisplayBaseSettingsBegin(bool)

> Starts the display block of the base settings. Needs to be called if DisplayBaseRuntimeSettings() or DisplayBaseDeveloperSettings() gets called. Needs to be concluded by a call to DisplayBaseSettingsEnd(). Pass isLegacyAPI = false to hide the legacy warning banner and comply with new APIs. Default is true (for compatibility).

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AdaptivePerformance.Editor](/engine/6000.7/script-reference/unityeditor/adaptiveperformance/editor.md)
* **Assembly:** UnityEditor.AdaptivePerformanceModule

```csharp
public bool DisplayBaseSettingsBegin(bool isLegacyAPI = true)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;

### Returns

| Type                                                          | Description                                             |
| ------------------------------------------------------------- | ------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | False if the settings cannot be loaded. Otherwise true. |
