# SetSettingsForBuildTarget(BuildTargetGroup, AdaptivePerformanceGeneralSettings)

> Set specific settings for a given build target.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AdaptivePerformance.Editor](/engine/6000.7/script-reference/unityeditor/adaptiveperformance/editor.md)
* **Assembly:** UnityEditor.AdaptivePerformanceModule

```csharp
public void SetSettingsForBuildTarget(BuildTargetGroup targetGroup, AdaptivePerformanceGeneralSettings settings)
```

### Parameters

**** (\[BuildTargetGroup]\(/engine/6000.7/script-reference/unityeditor/buildtargetgroup)): An enum that specifies which platform group this build is for.**** (\[AdaptivePerformanceGeneralSettings]\(/engine/6000.7/script-reference/unityengine/adaptiveperformance/adaptiveperformancegeneralsettings)): An instance of [AdaptivePerformanceGeneralSettings](/engine/6000.7/script-reference/unityengine/adaptiveperformance/adaptiveperformancegeneralsettings.md) to assign for the given key.
