# MaxCordDeviation

> The maximum distance on the cord to a straight line between to points after which more tessellation will be generated. To disable, specify float.MaxValue.

## Definition

* **Type:** Property
* **Namespace:** [Unity.VectorGraphics](/engine/6000.7/script-reference/unity/vectorgraphics.md)
* **Assembly:** UnityEngine.VectorGraphicsModule

```csharp
public float MaxCordDeviation { get; set; }
```
