# FillMesh(Mesh, List<Geometry>, float, bool)

> Fills a mesh geometry from a scene tessellation.

## Definition

* **Type:** Method
* **Namespace:** [Unity.VectorGraphics](/engine/6000.7/script-reference/unity/vectorgraphics.md)
* **Assembly:** UnityEngine.VectorGraphicsModule

```csharp
public static void FillMesh(Mesh mesh, List<VectorUtils.Geometry> geoms, float svgPixelsPerUnit, bool flipYAxis = false)
```

### Parameters

**** (\[Mesh]\(/engine/6000.7/script-reference/unityengine/mesh)): The mesh object to fill**** (\[List\<Geometry>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): The list of tessellated Geometry instances, generated by TessellateNodeHierarchy**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): How many SVG "pixels" map into a Unity unit**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Set to "true" to have the positive Y axis to go downward.
