# Triangulation

> The tessellation will be done using simple triangulation. Antialiasing has to be achieved using other methods, such as MSAA.

## Definition

* **Type:** Field
* **Namespace:** [Unity.VectorGraphics.Editor](/engine/6000.7/script-reference/unity/vectorgraphics/editor.md)
* **Assembly:** UnityEditor

```csharp
Triangulation = 0
```
