# AntialiasedArcEncodings

> The tessellation will be done antialiased the arc encodings.

## Definition

* **Type:** Field
* **Namespace:** [Unity.VectorGraphics.Editor](/engine/6000.7/script-reference/unity/vectorgraphics/editor.md)
* **Assembly:** UnityEditor

```csharp
AntialiasedArcEncodings = 1
```
