# isValid

> Whether the geometry describes a segment that can be used.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly bool isValid { get; }
```

### Remarks

Both points must be finite and further apart than [\_minEdgeLength](/engine/6000.7/script-reference/unity/u2d/physics/physicsworld/minedgelength.md). See [\_areEdgesValid](/engine/6000.7/script-reference/unity/u2d/physics/segmentgeometry/areedgesvalid.md) for the point separation on its own.
