# areEdgesValid

> Whether every edge of this polygon is far enough apart and no three consecutive vertices are collinear, matching the rules applied when building a polygon from vertices.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly bool areEdgesValid { get; }
```

### Remarks

See [\_minPolygonEdgeLength](/engine/6000.7/script-reference/unity/u2d/physics/physicsworld/minpolygonedgelength.md) and [\_minPolygonCollinearDistance](/engine/6000.7/script-reference/unity/u2d/physics/physicsworld/minpolygoncollineardistance.md).
