# WorldRotation

> The World-space rotation of the transform changed. Changing a parent results in an event in children transform too. See _rotation.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
WorldRotation = 2
```
