# AnyLocal

> The local position, rotation or scale of the transform changed.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
AnyLocal = LocalPosition | LocalRotation | LocalScale
```
