FixedUpdate
Transform Change callbacks are sent after the "FixedUpdate" script callbacks but before any "FixedUpdate" simulation(s). This is typically used when any changes to Transforms occur in the "FixedUpdate" script callbacks need to be handled before any "FixedUpdate" simulation(s).
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
FixedUpdate = 2