# SendJointThresholdCallbacks()

> Send all current _jointThresholdEvents where the PhysicsJoint involved are valid (see _isValid ) and have a callback target assigned (see _callbackTarget ). These events will only be created if the joint exceeds its _forceThreshold or _torqueThreshold. Only callback targets that implement PhysicsCallbacks.IJointThresholdCallback will be called. This will be called automatically if _autoJointThresholdCallbacks is true. This must be called on the main thread.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void SendJointThresholdCallbacks()
```
