# minPolygonEdgeLength

> Get the minimum length of an edge in a polygon built from arbitrary vertices. Two vertices closer together than this are welded into one when the polygon is built. This value is 4.0f * _linearSlop.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static float minPolygonEdgeLength { get; }
```
