# minEdgeLength

> Get the minimum length allowed between the two points that define a segment-like edge (Segment, Capsule, ChainSegment), below which the edge is degenerate. This value is _linearSlop.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static float minEdgeLength { get; }
```
