# linearSlop

> Get the small length used as a collision and constraint tolerance, in meters. Usually it is chosen to be numerically significant, but visually insignificant. This value is 0.005f * _lengthUnitsPerMeter. Normally this is 0.5cm.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static float linearSlop { get; }
```
