# GetOwnedTransforms()

> Get the Transform that owns each PhysicsBody, PhysicsShape and PhysicsJoint in this world. Only owners that are a Component contribute a Transform, and each Transform is included only once. This must be called from the main thread.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public TransformAccessArray GetOwnedTransforms()
```

### Returns

| Type                                                                                             | Description                                                                                                                                                                                       |
| ------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [TransformAccessArray](/engine/6000.7/script-reference/unityengine/jobs/transformaccessarray.md) | The owned transform results as a [TransformAccessArray](/engine/6000.7/script-reference/unityengine/jobs/transformaccessarray.md). This must be disposed of after use otherwise leaks will occur. |
