# useTriggers

> Whether trigger shapes receive the explosion impulse alongside non-trigger shapes. A trigger shape reports overlaps rather than producing a physical response, so it is skipped by default and only a non-trigger shape is pushed by the explosion. Set this to true when a trigger shape should be pushed as well, for instance when the same shape is used both to detect an overlap and to be thrown by a blast. Defaults to false.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public bool useTriggers { readonly get; set; }
```
