# MaxImpulse

> The maximum magnitude allowed for _impulsePerLength. Larger magnitudes have no useful effect because body speeds are capped each simulation step, so values are clamped into this range.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public const float MaxImpulse = 100000
```
