# drawTarget

> Controls which Unity editor views this world is drawn into (Scene view, Game view or both). This only filters the built-in viewport rendering; it does not control whether drawing occurs at all. See _drawTarget.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsWorld.DrawTarget drawTarget { get; set; }
```
