# ClearDrawSelected()

> Clear the selected drawing state on every body, shape and joint in the world.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void ClearDrawSelected()
```

### Remarks

This clears every selected drawing state in the world regardless of who set it. See [\_selectedDrawing](/engine/6000.7/script-reference/unity/u2d/physics/physicsbody/selecteddrawing.md), [\_selectedDrawing](/engine/6000.7/script-reference/unity/u2d/physics/physicsshape/selecteddrawing.md) and [\_selectedDrawing](/engine/6000.7/script-reference/unity/u2d/physics/physicsjoint/selecteddrawing.md).
