# ApplyWind(PhysicsAABB, WindInput)

> Apply wind forces to every dynamic body shape that overlaps aabb in this world. The same PhysicsBody.WindInput is applied to all overlapping shapes; shapes whose body is not PhysicsBody.BodyType.Dynamic are silently skipped. Forces are continuous (not impulses), so this is expected to be called every simulation step.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void ApplyWind(PhysicsAABB aabb, PhysicsBody.WindInput input)
```

### Parameters

**** (\[PhysicsAABB]\(/engine/6000.7/script-reference/unity/u2d/physics/physicsaabb)): The world-space axis-aligned box describing the wind volume. Only shapes whose broadphase AABB overlaps this box are processed.**** (\[WindInput]\(/engine/6000.7/script-reference/unity/u2d/physics/physicsbody/windinput)): The wind configuration. See [PhysicsBody.WindInput](/engine/6000.7/script-reference/unity/u2d/physics/physicsbody/windinput.md).
