# alwaysDrawWorlds

> Get if worlds are always drawn independent of whether rendering is currently active or not as specified by _renderingMode. When true, world drawing is always active and a PhysicsEvents.WorldDrawResults event is produced containing the PhysicsWorld.DrawResults. When false, world drawing only occurs depending on the _renderingMode setting. This can be controlled via _alwaysDrawWorlds.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static bool alwaysDrawWorlds { get; }
```
