# allocatedWorldCapacity

> Get the number of worlds currently allocated. The world array grows on demand, so this can exceed _initialWorldCapacity and can also differ from it if that setting was changed without restarting the physics system.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static int allocatedWorldCapacity { get; }
```
