# drawScale

> Controls the scaling of the joint drawing. Not all joints have scalable elements but those that do will use this scaling.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float drawScale { readonly get; set; }
```
