# isFinite

> Check if every value of the transform is finite, so neither NaN nor infinity.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly bool isFinite { get; }
```

### Remarks

The check is performed entirely on the managed values, so it is cheap enough for per-frame use and never produces a validation report. See [PhysicsMath.IsFinite](/engine/6000.7/script-reference/unity/u2d/physics/physicsmath/isfinite.md).
