# PhysicsTransform

> Create an identity transform.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## PhysicsTransform()

Create an identity transform.

```csharp
public PhysicsTransform()
```

## PhysicsTransform(Vector2)

Create a transformation with the specified translation and no rotation.

```csharp
public PhysicsTransform(Vector2 position)
```

### Parameters

**** (\[Vector2]\(/engine/6000.7/script-reference/unityengine/vector2)): The translation for the transformation.

## PhysicsTransform(Vector2, PhysicsRotate)

Create a transformation with the specified translation and rotation.

```csharp
public PhysicsTransform(Vector2 position, PhysicsRotate rotation)
```

### Parameters

**** (\[Vector2]\(/engine/6000.7/script-reference/unityengine/vector2)): The translation for the transformation.**** (\[PhysicsRotate]\(/engine/6000.7/script-reference/unity/u2d/physics/physicsrotate)): The rotation for the transformation.
