# sourceWorld

> Get the world this space is bound to, or a default (invalid) world if the space is not bound. A space is bound by creating it with the world overload of Create.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsWorld sourceWorld { get; }
```

### Remarks

See [PhysicsSpace.Create](/engine/6000.7/script-reference/unity/u2d/physics/physicsspace/create.md).
