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OverlapPoint(PhysicsSpace, Vector2, PhysicsMask, Allocator)

Find PhysicsShape that overlap the specified point. The results indicate PhysicsShape overlap the specified point, in no specific order.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static NativeArray<PhysicsSpace.ProxyResult> OverlapPoint(PhysicsSpace physicsSpace, Vector2 point, PhysicsMask categories, Allocator allocator = Allocator.Temp)

Parameters

physicsSpace

The PhysicsSpace to query.

point

The point used to query.

categories

The categories to query for.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<ProxyResult>The query results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.