OverlapPoint(PhysicsSpace, Vector2, PhysicsMask, Allocator)
Find PhysicsShape that overlap the specified point. The results indicate PhysicsShape overlap the specified point, in no specific order.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static NativeArray<PhysicsSpace.ProxyResult> OverlapPoint(PhysicsSpace physicsSpace, Vector2 point, PhysicsMask categories, Allocator allocator = Allocator.Temp)
Parameters
The PhysicsSpace to query.
The point used to query.
The categories to query for.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<ProxyResult> | The query results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |