CastRay(PhysicsSpace, CastRayInput, PhysicsMask, Allocator)
Find PhysicsShape that intersect the specified ray. The results indicate PhysicsShape that intersect the specified ray, in ascending order.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static NativeArray<PhysicsSpace.CastResult> CastRay(PhysicsSpace physicsSpace, PhysicsQuery.CastRayInput input, PhysicsMask categories, Allocator allocator = Allocator.Temp)
Parameters
The PhysicsSpace to query.
The configuration of the ray to cast.
The categories to query for.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<CastResult> | The query results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |