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CastRay(PhysicsSpace, CastRayInput, PhysicsMask, Allocator)

Find PhysicsShape that intersect the specified ray. The results indicate PhysicsShape that intersect the specified ray, in ascending order.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static NativeArray<PhysicsSpace.CastResult> CastRay(PhysicsSpace physicsSpace, PhysicsQuery.CastRayInput input, PhysicsMask categories, Allocator allocator = Allocator.Temp)

Parameters

physicsSpace

The PhysicsSpace to query.

The configuration of the ray to cast.

categories

The categories to query for.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<CastResult>The query results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.