# SetProxyUserHandle(ProxyHandle, PhysicsHandle)

> Set the proxy user handle. On a world-bound space the user handle must be a live shape in the bound world.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void SetProxyUserHandle(PhysicsSpace.ProxyHandle proxyHandle, PhysicsHandle userHandle)
```

### Parameters

**** (\[ProxyHandle]\(/engine/6000.7/script-reference/unity/u2d/physics/physicsspace/proxyhandle)): The proxy to set.**** (\[PhysicsHandle]\(/engine/6000.7/script-reference/unity/u2d/physics/physicshandle)): The user handle to set. On a world-bound space this must be a live shape in the bound world.
