# GetProxyUserHandle(ProxyHandle)

> Get the proxy user handle.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsHandle GetProxyUserHandle(PhysicsSpace.ProxyHandle proxyHandle)
```

### Parameters

**** (\[ProxyHandle]\(/engine/6000.7/script-reference/unity/u2d/physics/physicsspace/proxyhandle)): The proxy to get.

### Returns

| Type                                                                                | Description            |
| ----------------------------------------------------------------------------------- | ---------------------- |
| [PhysicsHandle](/engine/6000.7/script-reference/unity/u2d/physics/physicshandle.md) | The proxy user handle. |
