# isChainSegment

> Check if the shape is a Chain type. A Chain type is owned by a chain. See _chain and PhysicsChain.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public bool isChainSegment { get; }
```
