# customColor

> Custom debug draw color. Any color value other than _clear (RGBA=0) will be used to render the shape.. This value is passed back when using the PhysicsWorld drawing. The alpha value here is always ignored. This is assigned to the current _surfaceMaterial.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Color32 customColor { get; set; }
```
