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totalNormalImpulse

The total normal impulse applied across sub-stepping and restitution. This includes the warm starting impulse, the sub-step delta impulse, and the restitution impulse. This can be used to identify speculative contact points that had an interaction during the simulation step.
Read time 1 minuteLast updated 21 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly float totalNormalImpulse { get; }