# pointB

> The contact point on the second shape's surface, in world space. Sampled when the contact is updated, so it lags behind when contact recycling is used.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly Vector2 pointB { get; }
```

### Remarks

This is read-only during a pre-contact callback, as the solver does not read it.
