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Unity Engine


pointA

The contact point on the first shape's surface, in world space. Sampled when the contact is updated, so it lags behind when contact recycling is used.
Read time 1 minuteLast updated 20 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly Vector2 pointA { get; }

Remarks

This is read-only during a pre-contact callback, as the solver does not read it.