# point

> Location of the contact point in world space.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

> **Warning:**
>
> **Deprecated.** point has been deprecated. Use pointA or pointB instead.
>
> **Upgrade to** [PhysicsShape.ContactManifold.ManifoldPoint.pointA](/engine/6000.7/script-reference/unity/u2d/physics/physicsshape/contactmanifoldmanifoldpoint/pointa.md)

```csharp
public readonly Vector2 point { get; }
```
