# points

> The manifold points, up to two are possible. This is a read-only view of the points, so use the indexer on the manifold to change one during a pre-contact callback.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly PhysicsShape.ContactManifold.ManifoldPointArray points { get; }
```
