# pointCount

> The number of manifold points available, in the range [0, 2]. During a pre-contact callback this may be lowered, and setting it to zero cancels the contact so it is not solved this step.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public int pointCount { readonly get; set; }
```
