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normal

The unit normal vector in world space, pointing from shape A to shape B. During a pre-contact callback this may be modified, and the solver uses the new value this step. It must stay unit length. If the callback leaves the manifold invalid, whether a non-unit normal, a non-finite value, or a point count outside [0, 2], the whole edit is discarded and the manifold is restored for that step.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 normal { readonly get; set; }