# Rotate(float)

> Calculate a new rotation of the current rotation by the specified angle.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly PhysicsRotate Rotate(float deltaAngle)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The change in angle, in radians.

### Returns

| Type                                                                                | Description |
| ----------------------------------------------------------------------------------- | ----------- |
| [PhysicsRotate](/engine/6000.7/script-reference/unity/u2d/physics/physicsrotate.md) |             |
