# GetEnumerator()

> Get an enumerator that walks the source array and yields only the kept elements.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsResultEnumerable<T, TFilter>.Enumerator GetEnumerator()
```

### Returns

| Type                                                                                                   | Description                                         |
| ------------------------------------------------------------------------------------------------------ | --------------------------------------------------- |
| [Enumerator](/engine/6000.7/script-reference/unity/u2d/physics/physicsresultenumerable2/enumerator.md) | A value-type enumerator over the filtered elements. |
