# Enumerator(NativeArray<T>, TFilter)

> Create an enumerator over a result array and its filter.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## Enumerator(NativeArray\<T>, T)

```csharp
public Enumerator(NativeArray<T> source, TFilter filter)
```

### Parameters

**** (\[NativeArray\<T>]\(/engine/6000.7/script-reference/unity/collections/nativearray1)): The result array to iterate.**** (T): The filter deciding which elements are kept.
