# PhysicsResultEnumerable(NativeArray<T>, TFilter)

> Create a filtered view over a physics result array.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## PhysicsResultEnumerable(NativeArray\<T>, T)

```csharp
public PhysicsResultEnumerable(NativeArray<T> source, TFilter filter)
```

### Parameters

**** (\[NativeArray\<T>]\(/engine/6000.7/script-reference/unity/collections/nativearray1)): The result array to iterate.**** (T): The filter deciding which elements are kept.
