# drawTarget

> Controls which Unity editor views this joint is drawn into.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsWorld.DrawTarget drawTarget { get; set; }
```

### Remarks

See [\_drawTarget](/engine/6000.7/script-reference/unity/u2d/physics/physicsjoint/drawtarget.md) for how this combines with the world's own draw target.
