# fraction

> The fraction of the query cast distance the shape would move to the point of detection, in the range [0, 1].

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float fraction { get; }
```
